AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in UAE: Q1 2024 Performance
In Q1 2024, the top anime games on Android in the UAE showed varied trends in downloads, revenue, and active users. Data insights from Sensor Tower reveal the performance of these popular titles.
In the first quarter of 2024, the top 5 anime games on the Android platform in the United Arab Emirates exhibited diverse performance trends. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for these popular titles, based on data from Sensor Tower.
ONE PUNCH MAN: WORLD from A PLUS JAPAN saw a significant drop in weekly downloads from 8.7K in the week of January 29 to 283 by the end of March. Revenue peaked at around $1K in early February before gradually declining to approximately $105 by the end of the quarter. Active users also decreased from 8.5K at the beginning of the quarter to roughly 2K by the end.
ONE PIECE Bounty Rush by Bandai Namco Entertainment Inc. experienced fluctuating weekly revenue, peaking at $5.9K in late January and closing the quarter at around $3.5K. Weekly downloads remained relatively low, ranging from 1.4K at the start to 291 by the end of March. Active user numbers showed a slight decline, starting at 6.7K and ending the quarter at about 4.7K.
DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., had a peak revenue of $3.5K in early January, with a general downward trend to $626 by the end of March. Downloads were stable, with minor fluctuations, starting at 560 and ending at 402. Active users showed a consistent pattern, hovering around 2K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. reported steady weekly downloads, peaking at 688 in mid-February and ending the quarter at 188. Revenue remained fairly low, with a peak of $586 in early January and varying around $300 towards the end of the quarter. Active users fluctuated slightly, beginning at 1.3K and finishing at 1.2K.
Black Clover M by Garena International II showed a significant initial revenue of $44.6K in the first week of January, which tapered off to around $540 by the end of March. Download numbers were modest, peaking at 525 in mid-January and reducing to 82 by late March. Active users saw a slight increase mid-quarter, reaching 1.7K in mid-February, but ended the quarter at 1.1K.
For more detailed insights and data on these and other applications, visit Sensor Tower.